

TL DR designers are actively watching what players do right now and making decisions for the future of the game based on the data they gather fudging that data with 10x boosts is counterproductive. This makes it hard for them to implement whatever next step because they only have fake data that won't recreate itself in the real plans. Command your troops to victory or fight by yourself in the 3rd or 1st person. Set in the time of modern warfare, the game offers realistically modeled vehicles and heavy weaponry, as well as dozens of firearms and customizations. They know there will be bugs right now, but they're building everything for when it's final and faking numbers to artificially boost things during alpha doesn't actually help them at all because the testing data they get is rigged by the boosting. Call to Arms offers an innovative mix of real-time strategy and 3rd, as well as 1st person controls. It also hosts the online store for game items and merch, as well as all the community tools used by our fans. I wish this would be changed sooner than later, personally I don't understand the point in undercutting the payouts for these missions during this alpha stage.Ī dev explained this, indirectly, by answering a different question with the answer that they implement things in the game with the assumption that there are no bugs. Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. Payouts were buffed for all criminal activities because now criminals go to jail if they're killed while having a crimestat. For every pirate ship (outlaw, whatever) you take down, it rewards your AUC. Right now it seems like it pays to be a criminal. A Call to Arms is a generic ongoing counter.
